This was an aimless attempt made to try to justify my substance painter license.
This was a pain of of the ass to make since a majority of the details are baked from a High Poly mesh and...
Terminator Edges kicked in and almost ruined the project.
Polycounts were low as hell,
Though what made the bulk of the scene's memory were the 4k textures for the glowy bits and the cube itself.
Now.. to work on that Sci fi tutorial..
Substance Painter 2
Photoshop CC 2015.1